The Division - Prop Work
Neil gowland alarms artstation
Neil gowland toolcabineta artstation
Neil gowland toolcabinetd artstation
Neil gowland traps artstation
Neil gowland lmbtrapexample
Neil gowland bbqsmall
Neil gowland bbqsmallexample
Neil gowland bbqcovereda
Neil gowland bbqcoveredexample
Neil gowland bbqlargea artstation
Neil gowland bbqlargeexample
Neil gowland blindsa

I created some new blinds that allow light to pass through them creating a more natural and realistic look.

Neil gowland blindsb

I created some new blinds that allow light to pass through them creating a more natural and realistic look.

Neil gowland productboxes artstation
Neil gowland kitchenclutter artstation

These kitchen clutter props were created by combining and tweaking existing props from Massive and adding in the chopping boards which were created by me.

Neil gowland civiliancoverobjectsa

These civilian cover objects were a 50-50 mix of existing / new assets.

Neil gowland rappelropefinal artstation

This is a rappel rope device that I designed as part of the rappeling gameplay mechanic.

Neil gowland keylocationa

During the project, I briefly helped out one of the other teams and got to dress one of the key location interiors in the game.

Neil gowland keylocationb

During the project, I briefly helped out one of the other teams and got to dress one of the key location interiors in the game.

My main role on The Division was overseeing any generic prop (non mission related) that was created or requested by Reflections. This meant that the majority of my time on the project was spent writing briefs, giving feedback, providing work for junior artists and making tweaks to existing assets. Despite this, I did find time to create some assets. The majority of the assets below were either linked to gameplay, important cover objects, assets the outsourcing team were struggling with or last minute requests from the world placement team.