My main role on The Division was overseeing any generic prop (non mission related) that was created or requested by Reflections. This meant that the majority of my time on the project was spent writing briefs, giving feedback, providing work for junior artists and making tweaks to existing assets. Despite this, I did find time to create some assets. The majority of the assets below were either linked to gameplay, important cover objects, assets the outsourcing team were struggling with or last minute requests from the world placement team.